GaussiAnimate studies how to rig reconstructed 4D Gaussian or mesh sequences while retaining details such as clothing and soft-body deformation. Its skelebones representation combines a controllable inner skeleton with free-form surface bones.
Partwise Motion Matching retrieves and blends observed motion to drive new poses. The project page shows humans, quadrupeds, birds and garments, and identifies the work as a SIGGRAPH Asia 2026 conference-track paper.
This is a research overview of the demonstrated pipeline. It requires suitable reconstructed motion data and should not be summarized as a text-only animation generator. The older paper date and the current code link are separate facts; no unsupported October launch date is assigned.
Sources: Author project page · Research paper and version history